SFX

Zombie Radio tuning

I made this track for a friend’s zombie movie. The idea was the main character was shifting through radio stations, and finding out about the zombie plague through it. Unfortunately the movie never happened, so I never got to see how it would’ve been applied to the movie, but I’m still proud of the track. The songs used are royalty free tracks that I found online, while the radio tuning effect is something I pulled from a database interspersed with some actual commercials I sampled from Youtube, the VO recordings were done by me and a couple friends.


spooky-God REst ye merry gentlemen

I created this track for UTEP’s production of Humbug/Sugarplum, the script called for a group of vagrants to approach Scrooge singing God Rest ye Merry Gentlemen. The director wanted the moment to have a spooky “horror” quality to it. I didn’t have enough microphones to give to the cast to do any effects live, so instead I recorded the actors involved, and played this track behind them on stage which made the moment very creepy.


Richard III-Ghost Voices

This effect was created for Texas Shakespeare Festival’s production of Richard the III. The idea was to have the effect play in Act V Scene 3 as part of Richard’s dream showing his guilt and increasingly faltering sanity. The voices were played as individual stems, with each stem playing from a different source in the theater. This helped illustrate Richard’s descent into insanity.


Bug-Helicopter effect

I made this effect for the finale of the show Bug. At the end of the show Peter and Agnes begin to hallucinate that a helicopter is landing outside of their motel room, but the whirring of the Helicopter blades begins to turn into a swarm of insects.


Ambience

Ship at Sea

A generic ship ambience I created mashing together some foley I had of flapping cloth, splashing water, some clattering rigging, and other sound effects I had in my database.


Victorian England street

An effect I made for A Christmas Carol, I created it as a daytime street scene in the business district of Victorian England. I created it by combining a daytime ambience I had already made, a distant steam engine, horses walking on cobblestone, carriages on cobblestone, and some generic crowd sounds I had in a database.